Campaign Rules/gang rosters - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Necromunda (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=70) +--- Thread: Campaign Rules/gang rosters (/showthread.php?tid=955) |
RE: Campaign Rules/gang rosters - Noisysteve - 30-07-2012 Ok here are the Black Scorpions from house Van Saar Leader, Steiner, Chainsword and Plasma Pistol 170 pts Heavy, Berg, Heavy Stubber 180 pts Heavy, Neuer, Heavy Plasma gun 345 pts Ganger, Brandt, Autogun, Laspistol 85pts Ganger, Werner, Lasgun 75 pts Ganger, Altmann, Shotgun 70 pts Juve, Braulich, Stubgun, Autopistol 50 pts Stash 25 Total 1000 I hope!! RE: Campaign Rules/gang rosters - Stuart - 31-07-2012 Just made a few tweaks to my crew - dropped a Juve and upped the main weapon on my leader to a boltgun (from a bolt pistol), leaving a few credits in the bank. RE: Campaign Rules/gang rosters - manrogue - 31-07-2012 Righto, mine is something like this- The Mad Capsules Leader - - Bolter, chainsword frag Heavy - - Heavy stubber, stub gun Heavy - - Flamer, Autopistol Ganger- - Auto pistol, Sword, frag Ganger- - Shotgun w/hotshot, sword Ganger- - Lasgun, Sword Ganger- - Autogun Sword Juve- - Stub gun, sword Juve - - Autopistol, Sword That is not set in stone and done from memory, will update properly later. Just wanted to get something down here! RE: Campaign Rules/gang rosters - jaqenhgar - 31-07-2012 looking good! I see Steve has gone for massive firepower over boots on the ground! RE: Campaign Rules/gang rosters - Noisysteve - 01-08-2012 Yeah the old hit and hope strategy!! RE: Campaign Rules/gang rosters - Stuart - 14-08-2012 Updated my roster with starting territory. Seems to be, er, "slag-heavy". RE: Campaign Rules/gang rosters - jaqenhgar - 16-08-2012 (14-08-2012, 10:44 PM)Stuart Wrote: Updated my roster with starting territory. Seems to be, er, "slag-heavy". Not the best territory ever (although tunnels are nice), but that's what the fightings for! updated my gang roster with names and a bit of background RE: Campaign Rules/gang rosters - jaqenhgar - 29-08-2012 Rolled my teritories and experience with Stu yesterday and got...three old ruins and a slag! Not the best territory ever, but my gang are obviously hiding out in some ruins planning how they are going to beat the other gangs. I can imagine them among the twisted metal and rubble, around a campfire eating hive fungus and vat-grown slime and concocting some dastardly moves to ambush the other gangs and steal their loot! Silver lining was the guilder contact so it's not all bad. RE: Campaign Rules/gang rosters - jimbobabob - 29-08-2012 Ok typical, the updated rules for gang starting doesnt allow my goliaths to choose lasguns at start up, given that my orginal goliath boxset only supplied shotguns and lasguns thats a bit of a pain lol . Any problem me using models with laguns as autoguns as long as the right weapon is on the gang rooster?[/align] The David Smashers are now formed : Leader with Grenade launcher with frag,chainsword and bolt pistol. Heavy with Heavy Stubber and stub gun. Ganger with Shot gun with bolt shells Ganger with autogun and frag grenades. Ganger with shotgun with hot-shot shells. Ganger with Autogun and frag grenades. Ganger with Autogun and stub gun Juve with Las-pistol. I havent rolled xp or territoires yet RE: Campaign Rules/gang rosters - Angry_Panda - 29-08-2012 I think I can safely answer for everyone, and say; Not a problem!! |