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OK Tom, I know there are some practice games being run the last two weeks in August before the start of the campaign, so you could watch those or try and get your own game if you want a refresh of the rules.

Will add you to the list. Lots of people to fight against now!
cheers had a look and got a ancient necromunda source book and some really helpfull card board reference sheets of weapons and quick play charts and rules.

i was wondering if anyone has a set of the rules on the battle field showing how to play as mine is all about campaigns and stuff really helpful book if anyone would like to have a read.
Hey Tom, You can download the rules from gw's sire if you want to gave a read?

But if you want a printed copy, I can print one out in work for you and bring it along on the 14th?

(10-08-2012, 08:36 PM)Angry_Panda Wrote: [ -> ]Hey Tom, You can download the rules from gw's sire if you want to gave a read?

But if you want a printed copy, I can print one out in work for you and bring it along on the 14th?
yes please that would be really good!Big Grin


found a really nice piece of scenery which would do a good job as a trader got really detailed things like shelves with ammo and guns and all kinds of things with a nice sign and to top it of it is made out of necromunda scenery from the starter pack.


House of Delaque The Grizzlys
Name Equiptment, Skills, Injuries Cost EXP
Gaunt Hyrkan Boltgun, sword, Frag grenades 195 63
Leader
Miphiston Hyrkan Shotgun, autopistol 85 26
Ganger
Gachi gantetsu Flamer, Auto pistol 115 63
Heavy
Gochi gantetsu Chain Auto gun, Frag grenades 110 25
ganger
Huang shu stubgun, Auto gun 80 26
ganger
Shang shu Bolt pistol, Frag grenades 100 23
ganger
Pingo Autogun, stubgun 80 26
ganger
Stingo Hand flamer 70 24
ganger
Bragg Plasma pistol, stubgun 85 22
ganger
Buster Auto gun, stubgun 80 24
ganger
Gang rating:1000
Stash:
Territory: N/A

dunno about exp just roled some up just in case.
Tom, sorry to be the bearer of bad news, but some of the equipment on your gang roster you can't have at the beginning.

No one in the gang can have swords to begin, after the first game they can be bought in the trading post.
ganger 1, can't have massive axe either sorry!
Heavy, heavy stubber is okay, not sure if thats what you meant though!
Flamer, only the heavy or your leader can use this to begin, gangers need a skill to be able to use it.
hand flamer, bolt pistol, and plasma pistol, all fine after the first game, but not initially again. All have to be bought in trading post sorry!

Tom, I will PM you the rules from the GW website, don't know if I'm allowed to post them. Look at p79 it tells you what starting weapons your house can have, plus a page or two back it says you can also purchase stuff like dum dum bullets and grenades etc.
makes sence as i have the old rules.
done.

sorry for the hassel
When I bring you a copy of the rules on tuesday, I'll show you the tables etc....

Plus, we can roll for territory etc.. and jot them down!
(11-08-2012, 04:59 PM)Angry_Panda Wrote: [ -> ]When I bring you a copy of the rules on tuesday, I'll show you the tables etc....

Plus, we can roll for territory etc.. and jot them down!

cheers
Okay, have stuff printed out for you tom, and over even put it in a folder!!

Printed out another set as well, just in case.... lol.
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