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Okay, so I've had the codex a few days..

Here is the list I think I will be taking forward..
Eldar CAD:
Farseer - Jetbike, Spiritstone - 130
Spiritseer - 70

3 Jetbikes - 51
3 Jetbikes - 51

6 Swooping Hawks - 96

Wraithknight - 240
Wraithknight - 240

Harlequin Masque Formation:
Shadowseer - Lvl2, Mask of Secrets - 100
Shadowseer - Lvl2 - 85
Shadowseer - Lvl2 - 85

5 Harlequins - 3 Caresses, 2 Kisses (Master has Caress) - 129
5 Harlequins - 3 Caresses, 2 Kisses (Master has Caress) - 129
10 Harlequins - 5 Caresses, 3 Kisses (Master has Caress) - 225 (Warlord)

Starweaver - 70
Starweaver - 70

Voidweaver - 75

Initial battle plan idea:

Spiritseer, Farseer and Shadowseers join the 10 Harlequins.. Both 5man Harlequin squads go in the Starweavers, Swooping Hawks in deep strike reserve, both Jetbike squads and the Voidweaver in and both Wraithknights deploy centrally with the Harlequin deathstar. The basic idea is to get aggressive as early as possible, looking for board control as the shooting armies will most likely fear the Harlequin charge turn2! So will concede ground, hopefully by the time they have gone through everything the Jetbikes and Voidweaver should be safe enough grab objectives..

Psychic Powers:
With 11+D6 WC I can reliable cast 3 WC1 powers per turn, ro

How I envisage how I roll for Psychic Powers:

Spiritseer rolls on Warlock powers, because they are pretty much all amazing, especially Conceal!
Shadowseer1: 2 rolls on Harlequin powers and takes Psychic Focus Veil
Shadowseer2: same again
Farseer: rolling on Telepathy, looking for Invisibility, depending if/when it gets Invis then it goes to Summoning and if lucky enough Fortune/Doom/Guide.
Shadowseer3: The Farseer does not get Invisibility then it rolls on Telepathy, if the Farseers happens to get Invis, then its 2 rolls on Santic looking for Sanctuary and Hammerhand!

Warlord:
Going for Twilight and looking for 2+ seize the initiative which is awesome, but also re-deploy and scouting is extremely handy!

Short Comings
Next to no real shooting, depends on turn1, so going to quite luck dependent..
Going to have an extreme learning curve
No anti-flyer


What do you guys think?
I like it, nice list.

Lacks a bit in objective secured (2 units) but probably won't matter much.
(03-03-2015, 02:29 PM)manrogue Wrote: [ -> ]I like it, nice list.

Lacks a bit in objective secured (2 units) but probably won't matter much.

You're right, but for the most part I won't be playing the mission, its a tabling list really.

But we'll see, I have the points to drop the Swooping Hawks and add in 2 more jetbike units.