Redditch Tabletop Gamers Forum

Full Version: Tuesday 2nd September 2014
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8
(27-08-2014, 04:18 PM)Khronic Wrote: [ -> ]
(27-08-2014, 09:44 AM)Peachy Wrote: [ -> ]Looking for 40k opponent

Fancy a game Kev? Name the points level!

Let's go for 1850pts
Game on!
BOLT ACTION BASH

2 units each

John - Yanks - HQ (1st Lieut + 2 men) + Squad
Stu - Brits - Squad + Squad or Support Unit (e.g. MG, Mortar Team)
Justin - Brits - Squad + Squad or Support Unit (e.g. MG, Mortar Team)
Jim - Ruskies - Squad + Squad or Support Unit (e.g. MG, Mortar Team)


Paul - Germs - HQ (1st Lieut + 2 men) + Squad
Mick - Germs - Squad + Squad or Support Unit (e.g. MG, Mortar Team)
Justin's mate - Germs - Squad + Squad or Support Unit (e.g. MG, Mortar Team)
Simon - Japs - Squad + Squad or Support Unit (e.g. MG, Mortar Team)

POINTS - Squads must be no more than 100 points strong (this will balance regulars and veteran units, weapons, etc.)

TANKS - You can replace one support unit (in the army) with a 188 point (inexperienced) TANK (e.g. Panzer IV, M4 Sherman) if you wish.

We will play ENVELOPMENT scenario.

6 x 4 board. DEFENDER Zone 12" will contain buildings and walls representing edge of town/village they have to hold. Rest of board random scattering of woods, walls, hedges, etc.
DEFENDERS deploy at least 50% of their units on the board in DEF ZONE thay can use 'Hidden Set-up rules' if wanted). (The remaining units can be held as reserves if you wish.)
Attackers may divide force into 50%+ first wave then a second wave if they wish.

Objective is for attackers to move units into DEF ZONE or through DEF ZONE and off board. defenders must stop this happening!

After Defenders set-up, on a 2+ there is a PREPARATORY BOMBARDMENT.

FIRST TURN. All Attacker first wave must move onto board with RUN or ADVANCE orders (no orders test required).

GAME lasts 6 turns (so need to keep things moving...) or an extra turn on a 4,5,6.

VICTORY POINTS -

Attacker scores -
1 point per enemy unit destroyed.
2 points per friendly unit in (or partially in) DEF ZONE.
3 points per friendly unit moved through DEF ZONE and off table.

Defender scores 2 points per enemy unit destroyed.

Must win by 2 clear points for victory.
Updated the games arranged, are Alan and Terry playing this week?
Hello

Wife and I being quite new to X-Wing miniatures, would anyone like a 100pt dogfight next Tuesday (02 Sep)?

We have Imperial and Rebel fighters.

Thank you.

Jason
(28-08-2014, 06:02 PM)ZippyKillsGeorge Wrote: [ -> ]Hello

Wife and I being quite new to X-Wing miniatures, would anyone like a 100pt dogfight next Tuesday (02 Sep)?

We have Imperial and Rebel fighters.

Thank you.

Jason

I'll try and get hold of arif, I think he'd be happy to play. He's fpsninja on these forums I believe
I may have left this late, but anyone left who wants to play 40k?

If not, it would be nice to play some x-wing again, but I would need to borrow some ships, still don't have any of my own right now.
So looks like I will be able to attend now!

Looking for a game of 40k 1650pts Smile
(29-08-2014, 02:13 PM)scoundrel13 Wrote: [ -> ]I may have left this late, but anyone left who wants to play 40k?

(31-08-2014, 08:24 AM)Embolden Wrote: [ -> ]Looking for a game of 40k 1650pts Smile

Match?
(31-08-2014, 10:45 AM)Stuart Wrote: [ -> ]
(29-08-2014, 02:13 PM)scoundrel13 Wrote: [ -> ]I may have left this late, but anyone left who wants to play 40k?

(31-08-2014, 08:24 AM)Embolden Wrote: [ -> ]Looking for a game of 40k 1650pts Smile

Match?


Yeah that's fine by me, although 1500 would be better. I can bring DE then.
Pages: 1 2 3 4 5 6 7 8