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Thought it would be better to have a separate thread for results, if we can use the other thread for general chit chat/banter and use this one for results only please. Thanks Big Grin
First game against Chris's dark angels

so I went in with 5 T5 and 2 T6 models against Chris's 13 man war band.

1st was quiet with the 2nd turn Chris's combat scouts charging my chaos marines on foot, with one of them surviving a lass cannon shot via a cover save(from my one marine), in the ensuring combat one of the scouts was stunned, my bikers charged in and remove the scouts.

turn 3 both sides move up with the lass cannon snap firing at Chris's heavy bolter marine, hitting but failing to wound (rolled the same dice twice)

turn 4 the game pick up in pace with Chris's librarian and assault marine moving up and then hitting the champion with a physic scream which knocked a wound of my chaos champion.....

this would be the only wound I take all game.....

Chris's entire war band opened up and I passed all my armour/FNP saves

the assault marines and the librarian charge into my champion, the champion and the chaos biker overwatch with the biker hitting with his melta gun and failing to wound (Dodgy) the biker then counter charges, in the combat phase everyone missed or failed to wound.

my turn the 4 chaos marines with bolters charge into the combat while the lass cannon tries a shot on the heavy bolter and misses.

in the combat everyone misses or fail to wound.

turn 5 and 2 dark angel tactical marines charge into the growing brawl, the rest of the dark angels shoot at the lass cannon marine and do nothing. in the combat phase one of the flamer assault marine is stunned and the other assault marine takes a power fist to the face and goes out of action.

the lass cannon marine and one of the marines who came out of combat charge back into the fray with the stunned marine removed from combat, and the champion taking out the librarian and one of the tactical marines, leaving only the lass cannon and a bolter chaos marine in combat with a tactical marine everyone else consolidates into cover.

turn 6 the dark angels shoot the chaos marines some more and the chaos marines continue to pass their saves. and the tactical marine is taken out in combat by the lass cannon chaos marine. the chaos marines, champion and bikers move on the remaining dark angels with the chaos marines firing at the tactical marines for no damage while the champion and biker charges the veteran space marine with plasma gun and the champion takes him out with a power fist powered uppercut to the chin.

turn 7 sees the champion and biker move up to one of the dark angel sniper scouts, everyone else shoots each other to no effect while the champion soaks with power fist with more blood in combat.

turn 8 the dark angels run away with their tails in between their legs.

I win with 6VP while Chris gets nothing.

no one dies, but Chris's flamer assault marine loses 1 WS due to injury.

after requisition and exp is done both sides get 30RP, with most of the dark angels getting advances before buying a extra scout with camo cloak and a missile launcher.

my chaos champion earned a total of 6xp (one from the requisition roll), which netted him a extra attack and the combat skills combat master and never tell me the odds.

with my 30RP I got blight grenades, Aura of dark Glory and Daemonic name on my chaos champion, which mean my chaos champion now is T6, a 3+ armour and cover save, a 5++ save as well as FNP and it will not die, while being on a bike (Hence T6) and having a power fist.

So watch out for plagatus, carrier of death lest he comes knocking on your door (and then driving though it and breaking your skull with his fist)
Nice write up Sam, even though the result was so bad... Lost my first game (skirmish) against Rob's Eldar as well - took a beating in that one two. Onwards and upwards! Haven't had time to do escort mission yet.
Got joes eldar to run away to gain a victory in the skirmish game but didn't get round to the second mission taking quite awhile to play these missions with the extra little rules having to be checked and queried my leader gained 2xp to level up and one of my scout bikers levelled up too and got promoted to special status. Gained 30 requisition points too.
Results of my first two games against Alan's Imperial Guard (and my list):-

The disgraced warriors of the Black heart Kabal
Leader
Sl’sylth – Dracon, Combat drugs, venom blade, ghostplate armour, shardcarbine, haywire grenade (54 pts)
Special
Scourge (22pts)
Scourge(22pts)
Scourge – Blaster (37pts)
Troops/core
Group 1
5 Kabalite warriors - 1 has a blaster (60pts)
Group 2
5 Kabalite warriors - 1 has a splinter cannon(55pts)
Total : 250

First game was a long one, took all ten turns. I reached breaking point first about turn 7 but passed all my run away tests, Alan reached his soon after, but also passed his run away tests. It was a bit of a slaughter, at the end all I had left was two kabalite warriors. Rolling for injuries no one died but one of my scourges caught madness gaining rage and fearless. Group 1 gained +1s and +1t and group 2 got a lads got talent roll, the re-roll gave +1BS and +1Ld. I gained +30RP from my end of game roll.

Second game was also a long one. With only two shooting weapons capable of taking down the objectives I basically hid on the path the rhinos were taking and tried to distract Alan from closing them down. It kind of worked as I managed to blow the first objective about half way through the game. Two failed pinning test before the last rhino would escape lead to a failed snapshot and grenade throw to kill the tank from my leader and the scourge w/blaster, leaving it with one hull point left. At this point I thought the game was over with a draw. But the tank would have to drive over my blaster equipped scourge to escape. I suddenly remembered the tank shock rules, a passed LD test followed by a five to pen. lead to a destroyed objective which then proceeded to explode! Victory to the dark elder(just). Alan took one of my many casualties hostage so I had to pay 7 RP to get him back. Overall I gained 23 RP (+20 for roll at end, +5 for each objective – 7 payment) giving a total of 53 for the team. Highlight of the game Alan’s plasma gunner exploding for the second game in a row!

After the second game my team leader gained +1S, the mad scourge gained lighting charge, the other scourge gained +1S, and the scourge with a blaster gained +1I and eagle eyes, my talented warrior gained range expert, and dive. Group 1 gained +1BS and +1WS group 2 gained +1WS and +1I. No one died but the warrior with a blaster is at half I for the next game

Umm re-reading the group rules I’m not sure we did it correctly for experience, the way we read it was each model gains its experience and then it goes into the group experience pool and then level and skills are calculated? So a 5 model group will gain +5exp (+1exp for each model taking part) as well as any extras for game achievements etc.
If we are wrong and its just +1xp for taking part for each group then my groups are at level 1 and the first rolls I made were lads got talent and +1Bs on group 2 and +1S on group 1.
(11-05-2014, 04:01 PM)will Wrote: [ -> ]*snip*

Thanks Will, I was about to put something like this up too. Plasma seems to hate me so much Sad