26-03-2014, 05:02 PM
Ok I'll join in. However any body I play will have to teach me what to do, at least until I learn that everything moves 6" an doesn't suffer BS penalties.
Force undecided.
Force undecided.
(26-03-2014, 04:28 PM)Simian Wrote: [ -> ]The inquisition are here because no one expects them to be.
Quote:Upon scouting the local surroundings looking for a ideal place to set up camp, two teams run into each other. Neither is prepared to turn his back and let his opponent get away without a fight.
Victory Points
You gain an additional 1 VP (for a total of 2 VPs) for the ‘Assassination’ and ‘Destroyer’ secondary objectives. The ‘Come Back You Cowards!’ secondary objective is now worth 3 VP.
Bonus Campaign Experience
A Team Leader or Special model will gain +1 EXP for each enemy Special model it kills either through shooting or melee attacks. Make a note of this during the game.
Quote:Upon winning the previous encounter, the victor decides to set a base of operation. The loser is determined not to let the opposition gain this upper hand.Thoughts on the second scenario? Sound okay or to convoluted? Feedback for tidying it up?
The player that won the first encounter must place 2 transport vehicles in their deployment zone when they deploy, no more than 6" away from the edge of the table. This transport marker(roughly rhino sized) has an Armour Value of 11 all around, and 3 HP's. Also, any friendly model within 6" of their own Transport marker gains the Stubborn special rule. These will move 6" a turn towards the opposite board edge (should take 4 turns)
The loser of the previous encounter must destroy destroy these Vehicles.
Victory Points
A player that destroys their opponent’s Transport marker gains 3 VPs and 5 RPs, defender gains 3 VPs and 5 RPs for each transport successfully defended.
Bonus Campaign Experience.
A Team Leader or Special model that destroys an objective marker gains +2 EXP.