Redditch Tabletop Gamers Forum

Full Version: A story about griefing and min/maxing in a Warhammer 40K tournament
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Not sure how old this is, but it's been doing the rounds on Facebook over the last couple of days...

http://imgur.com/gallery/V0gND
Very old. Its not possible to do in 6th Ed as you cant reserve your entire army.
(20-09-2013, 09:12 AM)Simian Wrote: [ -> ]Very old. Its not possible to do in 6th Ed as you cant reserve your entire army.

I should've read more of the comments Blush
Still funny though, especially as it happened at an ETC. guy must have been very embarrassed.
(20-09-2013, 09:33 AM)Simian Wrote: [ -> ]Still funny though, especially as it happened at an ETC. guy must have been very embarrassed.

The look on "Shooter's" face is priceless.
Awesome, you can just see he's got that sinking feeling...poor bloke!
You've made me really want to see this now and work blocked! Sad
Quoted below:

Quote:A story about griefing and min/maxing in a Warhammer 40K tournament. One player is smiling while the other pores over the rulebook in disbelief.

[attachment=847]

Player 1 (white shirt, henceforth called Wheels) is a Warhammer powergamer. His gimmick is to hold his entire army in reserve. The opponent will be forced to deploy conservatively, since Wheels' side of the field will be empty. At the beginning of his first turn, Wheels will deploy his entire force in a compact "spearhead", then advance and pierce the enemy line at its weakest point.

[attachment=848]

Player 2 (black shirt, let's call him Shooter) is aware of Wheels' gimmick.

[attachment=849]

During the normal deployment/setup phase, Shooter places his commander on the field. In Warhammer, two players are supposed to take turns - deploying and counter-deploying until everything is on the field. However, Wheels announces that he's deploying nothing - he'll hold his entire force in reserve (as he planned all along).

Shooter places a row of scouts into a single thin skirmish line covering Wheels' entire edge of the table. Scouts can be deployed anywhere, but anti-cheese rules prevent him putting a scout within 30 cm of an opposing unit, but there are no opposing units anywhere on the field and so the rule is moot. Tactically, these scouts are ****** - they have no cover, no support, and they're on open ground. As soon as the opposing cavalry takes the field, these guys will die. The deployment phase ends.

It's now Wheels' turn. Shooter informs him that the game is over. Wheels can't actually deploy any of his motorcycles - anti-cheese rules prevent him from placing a reserve unit within 5cm of an enemy model. There isn't a single 5cm gap anywhere on Wheels' edge of the field. Wheels' entire force is doomed to sit uselessly "in reserve" until the game ends, at which point he'll lose automatically because Shooter controls the entire map.

The tournament officials declared that Shooter's interpretation of the rules was technically correct and granted him the victory.

And now you know why Shooter is smiling while Wheels is poring over a rulebook.
I did see something similar with white scars bikes turbo boosting across a table. The big biker bases helped and the other dude was stuck in the same way.

Angry world lists (writhing worldscape from a C'tan shard and a temporal snares from a necron HQ) can lead to whole units getting removed as difficult terrain must be rolled before units are deployed from reserve.

So funny when it happens. I caused around 2000 pts of damage with this du0 in a massive Apoc game.

Mr Beardy :O)
Lol!

The smug grin is the best part!

Infiltrating Kroot for the win! Tongue
Pages: 1 2