Redditch Tabletop Gamers Forum

Full Version: Tyranid codex in January
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
Lol I've got to resist the urge... not gonna chance from my bomb as it's a pledge...
First bits of rules are leaking-
Quote:Pretre at Dakka Wrote-

Did this post yet?

via anonymous over on 4chan
Bio Artefacts of the Tyranids
1.The Maw-Claws of Thyrax- S: user AP5 Melee, Assimilate (can give preferred enemy), rending
2.The Norn Crown- Increases synapse 6"
3.The Miasma Cannon
Spit: Rang 36" S1 AP4 Assault 1, blast, poisoned 2+
Spray: Template S1 AP4 Assault 1, poisoned 2+
4.The Ymgarl Factor- Can choose a new ability every assault phase, Slashing Claw, Tentacled Limbs, Protective Carapace
5. The Reaper of Obliterax- S+1 AP3 Melee, Life Drain (rolls of 6 have instant death), Shred, Swiftstrike (+3 init)

Powers of the Hive Mind
Primaris: Dominion-6" additional synapse
1. Catalyst : FNP
2. The Horror: pinning test
3. Onslaught: Unit can run and shoot
4. Paroxysm: Targets WS and BS lowered
5. Psychic Scream: Nova power; 2d6+2 vs ldrship or take difference in wounds
6. Warp Blast: Burst 24" S5 AP3 blast, Lance 18" S10 AP2 lance

Biomorphs
Acid Blood- Initiative check or take damage
Acid Maw-sacrifice attacks for a single S5 Ap2 attack
Adrenal Glands-fleet, furious charge
Blinding venom-sacrifice attacks for S3 melee blind and poisoned 6+ attack
Regeneration: 4+ to regen
Toxic Miasma: suffer additional hits in melee
Flesh Hooks and Spine Banks: grenades with shooting attack
Toxin sacs: poisoned special rule
Wings: becomes flying monstrous creature
Tail Biomorphs: Bone Mace, Prehensile Pincer, Thresther Scythe, Toxin Spike
And rulebook pic leaks-
[Image: f2503c049e1a6f7184caa792ed16df38_24153.jpg__thumb]
[Image: 0b1f6b046f3634872e00485c08d46d5b_24153.jpg__thumb]
Assimilate looks cool. Is preferred enemy any cop?
Yep, re-rolls to hit i think, which is always nice.
Re roll 1s to hit and 1s to wound! Pretty useful with Nid mass shooting!!
Does anyone have there hands on a PDF yet?

I wondering how they will effect the bomb, my FB feed is full of the usual pish about how crap they are and how they've been ruined (not that there were top tier anyway).
I have the book so far, I get all the books. The look like a mid level codex with some nasty tricks. Should be fun to play, one eye will be a beast, red terror I can see getting some use too.
(11-01-2014, 06:16 PM)Embolden Wrote: [ -> ]Does anyone have there hands on a PDF yet?

I wondering how they will effect the bomb, my FB feed is full of the usual pish about how crap they are and how they've been ruined (not that there were top tier anyway).

Funny Rob, my twitter feed said the same thing when Deamon were released for WFB. Now people have worked out that they are way overpowered, sat along side their armoured brethren.
Lol same of the Daemon 40k, most of the codex is pish! But Screamers break the game with a 2+ re-rollable invulnerable save, through some very clever power combinations that took 6 months to work out! And it was only at the ETC where that power combination was used to true effect.

So I'd like a read first before making a snap judgement, BB5 will have the new Nids codex, should be interesting!
Pages: 1 2 3 4 5